Here’s a follow-up to my earlier post (Link) regarding the Suicide Girls-in-Second Life situation. This has been posted to the Second Life forums by Wilder Linden as a result of some controversy brewing around this situation:
Suicide Girls in Second Life FAQ
Q. Is there a deal/agreement/contract between Linden Lab and the Suicide Girls?
Q. Were the Suicide Girls approached by Linden Lab to join Second Life as a part of a program or promotion?
Q. Were the Suicide Girls given a special offer to check out Second Life?
Q. Do the Suicide Girls owe Linden Lab something in return?
Q. Why did Linden Lab do this?
A. There is an interest in seeing how existing web communities can extend what they offer members by having a virtual space where they can meet and interact. The Suicide Girls have a very active community and Second Life is a good fit for them to be able to meet and greet each other as well as their site members.
Please remember that the residents in Second Life with the last name Suicide are like all residents and deserve to be treated according to the Community Guidelines and Standards.
There will be more web communities in the future joining Second Life as we continue to grow and expand and they should be given the chance to make a home just as we all have.
I am always willing to talk with concerned residents in world and would ask that you respect other residents’ right to privacy.
From reading some of the comments that preceeded this post, it’s apparent that some of the reaction is based almost entirely on the industry in which the Suicide Girls operate. This isn’t entirely surprising; however, given the … freestyle … nature of Second Life, the degree to which this is offending some of the residents is somewhat surprising to me.
It’s no secret that Second Life is a destination for many people interested in cybersex. There’s even been recent news about the website/blog now rating SL escort services… with far less community reaction of the sort I’m referring to above.
Guess we’ll just have to see how this particular injection of reality fares in the virtual world.