“Coming Fall 2007.”
’nuff said.
“Coming Fall 2007.”
’nuff said.
Via Blue’s News comes word of a big announcement from Valve regarding their Steam content distribution system that’s worth mentioning. From the announcement on the Steam website (Link):
June 20, 2007 — This summer Valve will ship a major update to its online gaming platform Steam, introducing an advanced set of community features to more than 13 million gamers around the world.
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Having recently surfed to a new post over on Susan Wu’s blog (Link) discussing the upcoming Virtual Goods Summit, I almost bypassed her contribution to today’s TechCrunch, “Virtual Goods: the next big business model” (Link), when I saw it mentioned by Raph Koster’s blog (thanks, Raph).
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In my ongoing exchange with Tom Meeks (see earlier post – reLink) there was a question regarding the actual method by which 3D Systems’ V-Flash rapid-prototyping machine built parts; something I’d previously been wondering (reLink).
Well, after doing some digging I found this in the Google cache for “http://rapid.lpt.fi/rp-ml-current/0244.html” (Link):
Couple of notes on the V Flash. I had the pleasure of hearing Buddy Byrum talk to us about the machine, he is the Program Manager (I think) for V Flash. Todd Grimm and Mike Miller from Boeing in attendance at our session, lots of good questions asked.
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Most people who read this blog don’t need to be told that money is a virtual concept. That the piece of paper we routinely exchange for food, fuel and other goods has little or no intrinsic value; it’s just a piece of paper representing a stored value. That the stockmarket is one big virtual game; and that Sun Microsystems professes to run the world’s biggest MMOG by virtue of providing the backbone on which Wall Street plays that game.
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