The Biomechanical Steampunk Sculpture of Pierre Matter

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Things have gotten a bit too cerebral around here lately, so I’m just going to post the above image of a sculpture by Pierre Matter and point you to where you can see more (Link 1, Link 2 – fwiw, second link is an ad-heavy site and you might not want to visit it). For fans of steampunk and biomechanical design, this stuff should inspire you.

via Boing Boing

{Image Copyright (c) Pierre Matter}

Cisco, WebEx, Qwaq, Ning, etc {*Update 2*}

I was doing a bit of research into the state of today’s PLM (product lifecycle management) offerings and while there’s not been the kind of progress I’d hoped, there’s definitely a trend… toward services for small businesses. Among the services/applications, there’s UGS’s TeamCenter Community and PTC’s “PLM on Demand“. While not exactly “PLM”, the newly-announced Croquet-based Qwaq certainly provides some of those collaborative capabilities… in a three-dimensionally immersive, avatar-centric “virtual workplace”. And on the other end of the spectrum from Qwaq are services like WebEx which provide on-demand collaboration through more traditional means: voice, video, aso.
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Gehry’s Digital Project Exhibition

Arcspace discusses/reviews (Link) a Frank Gehry installation at the Danish Architecture Centre. Of interest is the emphasis on the use of 3D applications to create and to collaborate on the famous architect’s curvateous designs; from digitizing models to structural engineering to client review. From the piece:

Digital Project [Suite], a new software that is simpler, more usable, and able to interface with other systems, was developed by Gehry Technologies to disseminate his Catia enabled design and construction methodologies to the rest of the world.

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MS Techfest: Surface Computing Demo

There’s a neat video from Microsoft’s Techfest (Link) demonstrating some transreality technology that’s worth a peek. There are two parts to the video. The first is called “surface computing” and that basically deals with making commonplace surfaces “live”. The demo for one example of this shows a regular table top with some construction paper formed shapes sitting beneath an infra-red camera setup which is used to derive a heightmap. This information is then ported into a racing videogame where digital cars drive over representations of the shapes. The computer cars are themselves then projected onto the tabletop as they move. Everything is “live”, so if someone sticks their hand into the scene and moves the paper around, the videogame environment is modified in real time as well.
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The Dual Reality Lab

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Via the very interesting Architectradure blog comes this excellent bit of information. I’ve been searching around the net for people working towards both spimes and, more importantly, kirkyan-like devices. Well, here’s someone: Joshua Lifton has been working on sensing devices for a number of years (some nice research) and has expanded that into Second Life with what he’s calling the “Dual Reality Lab” (Link).

I’ve previously mentioned similar kinds of efforts, such as vCrib (reLink), but Lifton’s sensors are especially sophisticated. I know I’ll be reading over the documentation.

In the meantime, inkjet-printed circuits move forward (Link). It’s getting increasingly difficult to focus…

{Image Copyright (c) Joshua Lifton}