Instead of drowning the comment section of Wonderland’s entry (Link) about the television show Lost and its link to videogames, I thought I’d post my comment here and use the trackback feature appropriately. So, in response to Jez’s comment, here goes:
I’m familiar with the alternate reality gaming aspect of Lost. I posted my original thought the morning of May 26th (Link). The ARGN website posted news of the ARG side of Lost the evening of that same day. I saw their post the next morning and posted an entry regarding it afterward (reLink).
But ARGN news doesn’t go into the possibility of the show actually being about or taking place inside a videogame; only about it having a component that’s invaded ViewerSpace as a game.
Early on, like most viewers, I thought the show’s characters were in Purgatory. But after reading an interview of someone involved in the show wherein they effectively discounted the Purgatory theory when they said all the happenings (the “monster” that kills the pilot, the polar bear showing up, aso) had plausible explanations, I got to thinking about the ways in which what we were watching might make sense. That’s what prompted my original post that Lost might be a show happening inside a MMORPG.
Maybe television viewers are in Spectator mode and watching actors/players and NPC’s in a virtual game world. It’s just that no one’s told us! It’d be like accidently walking into an arena full of video feeds (or maybe one of Mark Cuban’s digital theaters) and watching a CPL championship for a MMORPG that looks entirely realistic (the future of gaming/television/entertainment???).
In this case, maybe in the “story” – assuming there even is one – the characters are actually on the Oceanic flight and hooked into a videogame to help pass the time (trans-Pacific flights can be killer). Their activities in the game might be other people’s entertainment, broadcast from the plane and reaching “viewers” everywhere; nice way to get productivity out of idle travelers and people might actually receive compensation or discounted airfares in the future for just this sort of “work” (I’ve previously gotten into the blurring definitions of “work” and “play” on this and other blogs).
The show 24 portends to air hourly segments of simulated realtime, but Lost might actually be stretching out gametime to fit the “really real” time of ViewerSpace. An entire season in the television show’s ViewerSpace realtime might only be a few hours in the show’s Character/Player’s flighttime. And that time is itself distorted when the Characters/Players enter the simulated world of the MMORPG.
If you start looking at the possibilities of what this could be and what it suggests, my entry (reLink) discussing Peter Molyneux’s virtualspace experiment “The Room” might make more sense. It’s also the reason I post about Lost on this blog, because I came to see it as related to the topics I cover here.