The Forgotten CG Architect Comp

seand_mov

Earlier this year I believe I mentioned a CG competition over on the CG Architect site. I also believe I said I’d keep tabs on it. I didn’t. Instead I’ve just now surfed through and have been looking at some of the final entries (Link to rankings page) including an animation that caught my attention (Link) – not because it’s the winner, but because one of the cg characters in the piece reminded me of Half-Life 2 and I got to thinking that some sections of it could very well have been done in a game engine. You might recall the Fallingwater animation/game level I’d mentioned previously (reLink), so of course I found this interesting. Anyway, you can check out that animation and a few others on the Japan Nature Dome webpage (Link). Out of curiousity I’m looking for more plans and elevations and it at least shows a cross-section of the dome and site plan. No luck on the rest so far.

By the way, entrants had to submit three images for approval to qualify for entry. Those submissions are in a longish thread which makes for a nice reference source (Link) with some interesting ideas on display.

{Image Copyright © 2006 Sean De Boer}