Rupture to Breach Virtual Borders

Just read a post on Clickable Culture (Link) regarding ex-Napster Shawn Fanning’s social networking service, Rupture, and Blizzard’s new Armory player database system. In his post, Tony Walsh makes the following comment:

Given what Blizzard has shown it can do with data it already collects, I think it would be relatively trivial for the developer to take The Armory into social-networking territory, allowing players to add information to personal profiles, publish buddy-lists, chat, even perform some in-game functions through a web-browser interface. If Blizzard goes this route (and I think it should), Rupture is screwed. Players already spend a lot of time within the official Warcraft community, I don’t see why anyone would sign up for a third-party service and use a software add-on if Blizzard provides social networking services even remotely comparable to Rupture’s offerings.
Players already spend a lot of time within the official Warcraft community, I don’t see why anyone would sign up for a third-party service and use a software add-on if Blizzard provides social networking services even remotely comparable to Rupture’s offerings.

I’m extraordinarily surprised to read this as I would expect Clickable Culture to see the bigger picture here, especially since the Rupture FAQ that’s referenced includes the following:

Rupture is a social network designed to better connect gamers in the virtual world. Rupture allows gamers to track their characters, game data, statistics, scores, share pictures and much more. Additionally, Rupture provides a gamer-based Instant Messaging and Chat client with several gamer-related features built into it.

and

World of Warcraft is the only current supported game. Development is planned for the support of several other games in the future.

Emphasis here is mine.

Personally, I don’t think it’s hard to see what Fanning is doing and under other circumstances I’d simply post this as a comment on Clickable Culture. However, given my recent post on Kaneva (reLink), I think it’s worth giving Rupture another look and providing a bit more perspective.

As a regular reader of Blogspotting, I’d read about the Rupture project in a Heather Green post (Link). At the time I was too busy to give this any thought other than mentally linking it to Xfire, the same service I once predicted would be the object of a rather large buyout (reLink – it was picked up by MTV). Contrary to Clickable Culture’s assertion that “Rupture is screwed”, I believe it’s actually capable of doing something somewhat remarkable: outliving every videogame and virtual world currently available.

Unlike Blizzard, Rupture isn’t tied to a single property. World of Warcraft will eventually fade away; the users won’t. Groups of users (guilds, clans, whatever) move from game to game; virtual world to virtual world. The one thing that ties them all together is the Net, and Rupture exists on that level. It’s user-centric, not game-centric. Rupture isn’t competing with the games or the worlds, it’s competing with XBox Live, Xfire, and all the other social networking services out there.

My assertion is that this will get some attention, especially when Rupture taps into the statistics for a second game. After that, watch this service grow into something much more interesting; a Ning for 3D worlds perhaps. And just like Xfire, someone big will buy it; someone looking to mine player data for market research and advertising. The only question in my mind now is: who?

7 thoughts on “Rupture to Breach Virtual Borders

  1. Thanks for the comments, csven. Sometimes I see the big picture, and sometimes I don’t. Today I didn’t look very far ahead :)

    I think it remains to be seen if or how far Rupture will expand past WoW support–currently it hinges completely on WoW and isn’t even out of closed beta yet. I agree that if it does branch out, it won’t be competing with Blizzard as much as other online gaming services.

    In the long term, Rupture isn’t likely to be screwed as I’ve suggested, provided it could withstand a short- to medium-term scenario where Blizzard rolls out its own social network. Based on what Blizzard has already launched, I don’t think it would take too long to roll out such a service–if all Rupture’s got is WoW support at that point, I still don’t fancy its chances much.

  2. Thanks for reminding me of it. I’d completely forgotten about Rupture and it throws Kaneva’s effort into a new light for me.

    I’m not sure if Rupture will succeed but I like the idea because it is user-centric, and I think that’s key. However, there’s so much stuff going on at this point I’m losing track. Too much convergence! For all we know, someone will announce a service tomorrow that changes everything.

  3. I stumbled onto that site a week ago after trading blog comments with the people at InVERSE (who are also using the Torque Engine). Only I didn’t bother to look into that experiment thing; I was busy checking out the 3rd party developer offerings (i.e. models) at the time.

    Guess I’ll have to look into this now. Thanks for drawing my attention back to it.

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