Lost in the talk this week of the new videogames from Microsoft, Sony and Nintendo is that these consoles will provide an ideal platform for advertisers.
Realism is key to many games, and real life is a place where ads and commercial products crop up all the time.
I wonder if that demographic they keep citing and which by now some of us probably have memorized (“18 to 34 year old males with disposable incomes who are increasingly less likely to watch TV”) puts off some corporations – especially those who are neither in the electronics industry nor aware of the particular advantages available to them in this new arena. More importantly, when are they going to start asking where the women are? It’s not like there are no females in games or virtual worlds. I mean, one look at the crap on TV and they can’t believe women are sitting there watching that stuff.