Ripple Effects


Considering that my current virtual design office will likely *poof* into virtual thin air in the near future, I thought it appropriate to grab a last screenshot of it along with the new “Ripple Water” feature added into Second Life version 1.8 released today (I believe SL has had mesh deformation water before, but bandwidth concerns eliminated that earlier water feature).

Now that I think about it, I might let the place stand until SL reaches the 100,000 user mark (an artificial number, to be sure). That means it’ll be history in a few days time I suppose, but it does give me a deadline of sorts. And a good reminder to get back to some other SL-based projects.