Cake. The primitive geometry in Second Life (aka “prims”) is easily converted to “solid” CAD geometry. The above image is an object I constructed in Second Life and grabbed using OGLE (see earlier posts – start with these two: Link 1 and Link 2). I then took it into Pro/E. Actually, with the exception of one part, the entire piece defaulted to solid; no clean-up necessary. That’s what I like. And the one part that didn’t convert automatically was having problems because of an all-to-common problem I’ve had plenty of experience correcting.
What you’re looking at above is the prim object as “solid” geometry with a Cut extruded right through it. For a closer look, I’ve posted a larger image (Link). This new method could have been used on the Quake3 rocket launcher barrel and saved me a lot of time and trouble. I tried it earlier on the avatar, but I think the mesh is cleaner now than with that previous effort, so I’ll give it another try.
Hmmmm, I really should get back to my other SL-to-Pro/E project, but all I can think now is, “What to make… what to make.”