Not surprising but still interesting to see is an article over on Wired discussing the rapidly increasing interest in virtual sex in videogames. Okay, maybe not increasing interest … more like increasing acknowledgement of interest. Businesses know there’s a ton of money in it. How to most effectively get at that money is the real issue. From the article (Link):
“Mature themes and sexual content in games is huge,” said Brenda Brathwaite, conference chair and leader of the International Game Developers Association Sex special interest group. “The adult game market is taking off like a rocket!”
Brathwaite pointed to titles such as VirtuallyJenna, Playboy: The Mansion and even God of War as proof that sex is gaining a solid foothold in the video-game industry.
After my own experience watching traffic skyrocket following the release of Virtual Eve (see my post regarding that situation – Link), I’ve been wondering just how quickly things would be “stimulated”. Well, considering we now have another acronym to serve as a benchmark (MMOEG), I’d say penetration could be “huge” in spite of current concerns regarding distribution. Heck, let them set up a streaming service; “Steamed”.
The only thing that article (and this entry) needs is a few more double-entendre’s. That and perhaps a little more information on how ex-Doom/ Quake programmer Dave Taylor coded his simulation engine to improve realism. No aimbots allowed, guys.