The Necessity of Risk

I may not always agree with Ad Age’s opinion pieces, but I certainly like what editor in chief Rance Crain writes in his commentary, “Risk Aversion Is Risky Business For Marketers And Agencies”. From his entry (Link):

What worries me most here is that the play-it-safe attitude of the ad industry is indicative of bigger problems. U.S. companies, and the U.S. economy, have prospered because they were willing to take chances. We innovated, we challenged, and the result was perpetual renewal of our system.

The same is true for design. “Me too” products are now the norm. How many damn iPod knock-offs can people stomach? Is that really the only solution for providing a form and an interface to access mobile media or is it the path of least resistance … least risk … for companies that, as one client once told me, sell crap to consumers about whom they have no clue?

Is this what happens when American corporations dump their manufacturing operations and morph into sourcing operations headed by Marketing and Sales who do little more than fly to Hong Kong and visit product (knock-off) showrooms or look through ODM catalogs for generic stuff on which they can slap a logo? And then, when some company has the rocks to do something creatively new and it succeeds, how many will jump on that bandwagon? Will ZinkKat’s “Chili” wrest the pipe from the iPod piper? And if so, how many weeks – not months – before some knock-off hits store shelves bearing the licensed trademark of a company that does little more than a cursory review of the product, gives the use of it’s brand a thumbs up, and then waits for the royalty check?

Well, based on recent reports, we can anticipate more of the same because we shouldn’t expect too much more Innovation and Creativity in the West (Link), in spite of all the recent hype.

The question people should be asking is: Why is this happening?

My answer is that this is the expected result of a Control System that’s spinning out of control. When consumer access to products and product information was limited, systems were effectively cemented in place and methodologies were specifically developed to maximize return on investment for each player in that old chain – including the non-discerning consumer. Risk was effectively taken out of the equation.

Today, there’s a collision of changes hurtling through the economic status quo. On the one hand we have the rise of the East and the decline (or should we say “death”) of Western manufacturing*. On the other hand consumers now have both access to and control over the best media platform in history to inform their buying decisions: the internet. And they care about brand loyalty just as much as those companies who licensed their reputations for a royalty check. So here we sit, the Western world evolved … without opposable thumbs.

(* I’d note that manufacturing processes themselves will most likely undergo a significant change in the near future… at which point all hell will break loose. The East, by emulating the West, may be setting itself up for a fall. Interesting times.)

SLFuture Salon On 3D Extraction

slfsFrumin01

Tonight was another Second Life Future Salon meeting inside the virtual world. Unlike the others, I was heavily involved in this presentation; a nice practice run for what I’d like to do and incentive to get some things accomplished more quickly. And while the small crowd, comprised of some interesting people (including Make’s Phillip Torrone), was appreciative of speaker Mike Frumin‘s presentation, it seemed awefully quiet to me. I’m not sure if it was the inclusion of streaming audio into an effectively mute world, or if people are still wrapping their heads around all this technology. Maybe a little of both.

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You can read more about the virtual meeting in the announcements for it over on the SLFuture Salon blog (Link 1, Link 2) and you might want to keep an eye out for a recap as well. I’m fairly certain it will include a link to a podcast.

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As for the images, the top image is the “fruminator” himself during his slideshow presentation. The middle image shows the venue; not packed but a fair crowd for a Thursday evening. And the lowest one is an overview of the venue on which I’d been working.

The “protoSat” isn’t entirely complete; there are things I wanted to evaluate during this event so that I could make changes in preparation for a genuine virtual world opening. So it was a good learning experience for me which I hope will be useful going forward. I have to admit though, I think the technical side will be a cakewalk compared to some of what I’m hoping to accomplish.

The Accessible World *Update*

ccCokeSL

Now this one got a chuckle out of me. Tony Walsh over on Clickable Culture reports (Link) on the release of a new web application from Second Life developer Linden Lab called SLurl. From Linden Lab employee Reuben Steiger’s web post regarding this new tool (Link):

SLurl solves a big problem we’ve had — how can I tell someone where I am in Second Life so that they can find me in an easy and contextualized way, just by clicking? In the past, I’d create a location that looked like this secondlife://simname/x/y/z . This worked just fine provided you had Second Life installed, but it made completely failed for people without Second Life. Hence one could only “preach to the converted”. Not any more.

This will definitely get some use. Be sure to go see the creative(!) way Tony used it to address an issue about which he often posts (hey, is that a hotlink to a Brands in Games blog image?). In the meantime, I’m going to have to go figure out how to use this so I can show my mother where on the map my virtual home is located. That way she no longer has to wander aimlessly around the website’s map (Link). I suppose this will speed her upgrade.

SLurl as viral advertising vehicle. This really could be interesting.

{Image’s sources: Linden Lab and Brands in Games}

{Update: There are a couple of comments in Reuben Steiger’s post which are worth noting. The first is that the Virtual Suburbia weblog is updating to the new SLurl system (that might be nice for a future State of Play virtual architecture competition); and SL resident Ordinal Malaprop has created the “SlurlBuilder” to make this all even easier – Link}

Betsy Book is a Thereian!

Virtual world branding expert Betsy Book has officially announced she’s joined the “There” crowd. This answers a question I sent her last week after hearing rumors of this development inside Second Life, a rival virtual world.

Her post over on Terra Nova announcing her new position is short, so I’m just going to lift the whole thing and repost it here (Link):

Just wanted to let the TN community know that I’ve started this week on staff at Makena Technologies (the folks who bring you There) as the new Director of Product Management. In this role I’ll be focusing on There’s in-world marketing programs, merchandising and events as well as helping to develop and implement new product features. As many of you know, I’ve been intrigued by There since its beta period. Now I’m thrilled to have the chance to gain some first-hand experience with the development of a social virtual world product and I couldn’t be happier to have this opportunity. Looking forward to great things in 2006!

This is good news I think. Few people are as intimately familiar with virtual world branding as Ms. Book, so it sounds like some big changes are in store. They could certainly use better news (see this post for some background – Link) … and Second Life could use better competition.

I decided early on not to invest my time in There. Perhaps things are finally turning around and now would be a good time to join. If nothing else I could maybe gauge first hand any impact she might have.

Raising the Portfolio Bar

davewernerport

I caught word of this guy’s portfolio (Link) over on Core77. Not only is this an amazing online portfolio, but the case studies do an excellent job of documenting his thinking process – the kind of process many creatives go through. If you’re a designer, explore the entire site. If you’re a marketing person or brand strategist, at least check out the Wachovia and Brinker projects. He may be a student, but his observations are no less informative.

{Image Copyright © 2006 Okay Samurai Multimedia}