Multiworld Biking Comes to Second Life

The folks over at Nonpolynomial Labs have been doing some interesting things lately (see this one for an interesting example). Their latest creation is a hack to turn a stationary exercise bicycle into an input device for virtual world Second Life. From their website comes word of LifeCycle v1.0:

Second Life can be an incredibly immersive world, seeing that it is based solely on user created content. However, there is only so much immersion that can happen through a keyboard/mouse control scheme. There are many different ways to control vehicles in real life, such as steering wheels, pedals, handle bars, and sticks, just to name a few. Implementing these control structures in Second Life allows users to get closer to the virtual world by giving them mechanisms they are familiar with in the real world.

Biking is the first of these controls we have decided to implement, because it is so ubiquitous.

Pretty cool. For the complete system, check out the project page here.

And apparently they’re not the only one’s who have done this. A comment from qDot Bunnyhug (gotta love the names people pick) over on the SL forum suggests another resident has done something similar, and perhaps a bit better… for now. Maybe I’ll see some documentation of that thing in the near future.

MetroBits

Platform level of Pecherskaya station.

Via idgrid I stumbled across a nice little site documenting the integration of “Metro Arts and Architecture“. The photos of some of the worlds different subway stations are excellent. We could use more integration of this sort. I wonder when the coffee table book will come out.

{Image Copyright © M. Rohde}

Design Victim of Reliability

There’s an interesting piece called “Reliability vs Validity” by Roger L. Martin over on BusinessWeek. For industrial designers out there (especially those familiar with the belly of the corporate beast) this is an interesting articulation of what many of us have seen to be the case. I’m sure many designers know what it feels like to sit in team meetings where the project manager downplays design issues and then devotes the lion’s share of the meeting to “reliability” concerns. Considering that most of the project managers I’ve dealt with are people who worked their way up through “reliability” fields, this is no surprise to me. Maybe what the CEO/CVO needs to be looking at is why there aren’t more “validity” people entering the upper-management pipeline. If all you have are “reliability” people calling the shots, there’s a good chance you’re going to get an Aztec.

By the way, this piece reminded me of Nussbaum’s blog entry “Operationalizing Innovation–THE hot topic“. When the organization chart is stacked with “reliability” people (especially short-term thinkers – see my comment over on that page), there’s probably very little chance it’ll be innovative.

Bite-Size Commerce

Just finished reading a couple pieces over on Trendwatching.com: the newsletter about “Minipreneurs” and an older piece called “Customer-Made“. I’d seen the site before and read this article then as well, but thought I’d give the site another look. For some of us there isn’t much new, but for others it might be fresh or perhaps pitch the idea such that it finally sinks in assuming you didn’t grok it earlier. So I figure it’s worth posting something.

I have to say one thing though: the blue highlighting of words which I guess they make up – apparently so they can later claim the made them up – is really irritating. I expect an in-page Flash ad to pop up with Trendwatching cheerleaders sporting smiles that artificially sparkle like on teevee commercials. That site definitely feels superficial to me, and I don’t see any of these developments as superficial.

Nike iD, Fab-On-Demand, and Videogames

Nike in NBA2K6

Well most everyone should have seen something like this coming as Nike is no stranger to either consumer-customizable product or videogame marketing. And now they’re doing what we can soon expect others to do: forming significant first links between the virtual and the real.

According to a recent press release, Nike is integrating it’s Nike iD program with the new basketball game, NBA 2K6, from Take 2 Interactive. From the Take 2/Nike press release:

Among the most compelling elements of the partnership is the integration of the Nike iD shoe customization feature within the game functionality. In 24/7, NBA 2K6’s Streetball Mode, players dribble across North America and compete in various streetball tournaments. As players advance through the mode, a new pair of Nike Basketball shoes is awarded to the user. Each shoe earned is then added to the player’s Nike Shoe Locker. The shoes are classified based on Nike’s Flight, Force and Uptempo categories and give the user enhanced performance when worn in the game. The player must choose the best performance characteristics, such as greater speed, to defeat the opponent. Once shoes are collected in the locker, gamers can use the exclusive 24/7 Nike iD customization feature to personalize their shoes. This feature mirrors the real-world customization capabilities accessible at the Nike iD web site.

Unfortunately, as noted in the quote, the current Nike iD-NBA 2K6 integration doesn’t allow for the game shoes to be automatically sent out for fabrication; it only “mirrors” the Nike iD customization site. That functionality might, however, be in the offering next year according to a story over on ClickZ news. From their report:

That may change next year, however, according to Nike spokesperson Trisha Burns. She told ClickZ News that next year’s edition may allow gamers to order personalized shoes using the game’s interface.

The article on ClickZ goes on to say,

Development on the product integration aspect of 2K6 has taken about six months, but the two partners worked out a way to get shoe models into the game as they become available on the market. Codes will be distributed throughout the basketball season, which will unlock new Nike shoes and products. The code and assets will exist in the game’s software at launch, but only become available at the appropriate time.

I’ll be looking forward to further news on this. I’m obviously interested in how they got the shoe models into the game. I’m going to take a guess that Nike made the models in Maya since I’m aware that it’s a not uncommon app for shoe design (edit: or Alias and then pulled the native .wire files over to Maya) . It also happens to be an excellent 3D program for game models. Furthermore (and this is the kicker), it has a built-in translation from NURBs to polygons – something that would facilitate the transfer of the designs. With any luck I’ll be able to confirm this beyond now noticing that 2KSports is hiring Maya modelers and Maya tool programmers. Now as to specifically how models are being updated on the client side is another question, and I suspect that will also be an interesting bit to learn.

Most people might not be aware that the Nike iD program is actually relatively long in tooth. If I’m not mistaken, it was originally launched in 2000 or so, but to little general fanfare. It was also more tentative – the site was nice (as one would expect from Nike) but not amazing; it wasn’t compelling. But to Nike’s credit, they understood the potential and had a much more impressive re-launch (of sorts) of the whole concept, which has been received with much greater fanfare than the original.

Within product design, there are plenty of examples of companies introducing products and services ahead of their time. Unfortunately, too often those failures cause companies to pull back permanently; “Once-bitten, Twice-shy” as the saying goes. I can think of a couple companies like that (one was bitten when they attempted to use a now common injection-molding process called Gas Assist; they subsequently avoided it and fell behind the competition). One has gone under and another is on the verge of bankruptcy. Perhaps someone needs to stencil that other saying on some foreheads: “Grow or Die”. This isn’t the time to be unreasonably tentative. Kudos to Nike.

{Image source: 2KSports}

{via Clickable Culture}