A few weeks back on Terra Nova (Link) I first learned of a virtual worlds/Second Life-centric blog-based discussion that emerged from the recent debates surrounding Second Life. The “synchronized punditry”, as Terra Novan Liz Lawley dubbed it, included Beth Coleman, Henry Jenkins and Clay Shirky. Having gone a few rounds with Shirky over on Terra Nova, I opted out of chiming in on this conversation. Instead I decided to wait and then summarize the three primary positions and add my own thoughts.
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Deadline to a New Reality

Wired is carrying an article, “Your Face, Immortalized”, (Link) along with some associated images (Link) that are a nice follow-up to my recent posts on 3D scanning, data repair, and fabbing (reLink 1, reLink 2). The above image is from the Breuckmann GmbH website (Link) and shows one of the other scanning devices they offer (this one reminds me of Tatopoulos’ creature design from “Pitch Black“); different than the one’s discussed in the article and only one of several.
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NextEngine Scans; Rapidform Seals
I’ve mentioned the NextEngine before (reLink), but one of the issues with scan data is generating “watertight” models. If there’s a gap between a couple of surface patches you can either try to repair it, try to work around it, or toss it altogether. I’ve done all three. You might recall the problems I had trying to repair a bunch of unaligned and mismatched patches on a model I’d ripped from Second Life and ported into Pro/ENGINEER (reLink). Never got back to that. Anyway, Desktop Engineering is reporting news (Link) related to that NextEngine scanner. From the DE site: Continue reading
Lucas Arts To Deliver Mass Properties
Here’s something I hadn’t previously seen: a demo from GDC 2006 showing off Lucas Arts’ new game technologies. Shown in this video is a material properties system dubbed DMM (Digital Molecular Matter) that’s very impressive. Imagine being able to not just export a CAD mesh and load it into a videogame, but provide its mass properties as well.
Only reason I found that video was because people are talking about what I assume is a new Euphoria video showcasing more of the biomechanical AI shown above. If you want to watch it, head over to YouTube for the Star Wars: Force Unleashed video that showcases it – Link.
Doctorow Now Spreading My Sermon
For anyone who remembers my exchange with Boing Boing ‘er Cory Doctorow (reLink), you might remember my point that instead of mindlessly hacking through DRM, consumers should simply walk away from the products that incorporate intrusive and unfair implementations of it (Note: I believe it’s possible to have a consumer-friendly form of DRM). Based on his comments, Doctorow didn’t seem to agree. From my perspective he wants to slap an over-reaching label on everything and pick popular fights. And in his fight against corporate “terrorism”, he apparently wants to play the role of president Bush: let’s not think too hard, let’s just go in guns blazing; collateral damage be damned.
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