Much Ado About Ads

Well, a portion of the Second Life virtual community is up in arms over an article over on the GameDaily website. The article is about the move of real life advertising into games and virtual worlds. Here are some excerpts from it, including bits of an interview with Linden Lab Marketing VP, David Fleck:

“There is a place for anybody to participate,” said Fleck, “including big corporations.”

Currently, Second Life has a program developed by Wells Fargo called Stagecoach Island, which features Wells Fargo ATM machines that give out “Linden Dollars” that can be used to buy products in “Second Life.”

Fleck said he is currently in discussions with other brands about advertising in Second Life and is hopeful that additional deals could be reached by year’s end. He mentioned he would even be open to the idea of using avatars as advertisements.

Of course this has some people screaming bloody murder. Apparently everything changes when the virtual Nike stuff residents covet for their avatars goes from being the product of illegal trademark violations to legitimate content blessed by the brand owner.

Millions of Indie Dozens

BusinessWeek is reporting news of a new independent videogame publisher on the block, Manifesto Games. From the BW article:

According to the press release, Manifesto will employ a digital distribution method to sell its games. The site will offer gamers a place where they “can find ‘the best of the rest,’ the games that the retail channel doesn’t think worth carrying.”

I need to check out the indy game dev boards to see how they’re responding to this “Long Tail” news. Distribution is one topic that seems to come up repeatedly on those forums, so this will doubtlessly make some waves in those ponds. And who knows, we may even see someone take an open-source Quake engine, and sell what would have once been a total conversion. Cool. And can indy game content be far behind?

Into the Light

Crestron touch panel

I caught a short piece over on Appliance Magazine titled “Product Review – Smart Appliances“. For anyone who remembers the media circus when “smart” net-connected appliances were being introduced a few years back (most notably all those cool “Thalia” concept models), you probably understand why my interest was piqued – the hype died so fast I’m not wondering where they packed off their tents and moved to, I’m wondering if the big top caught on fire and burned to the ground. As this 2001 article over on Forbes puts it, “In the decade and a half since, the path to the kitchen of the future has become cluttered with train wrecks.” So much for that I guess.

Meanwhile, in the background it appears there’s still stirrings of life. Not only is the above product by Crestron Electronics interesting in its own right (if kinda ugly), it’s part of a range of offerings by this privately-held company. From Yahoo’s background info webpage:

Crestron Electronics makes systems and software that provide computerized control of audio and video systems. Its products can also control a variety of other items, such as blinds, lighting, and security systems.

A very quick look at the competitive landscape isn’t showing much. One of their competitors, Simtrol, even appears to be tanking in the market based on the stock chart. I don’t get it. When the world is abuzz about mesh networking, why hasn’t home connectivity come back in vogue? After all, “smart” appliances are more than ovens you can turn on from the office PC (or operate remotely via a virtual world interface); they’re also about intelligent use and energy conservation. Given recent events and concerns about energy availability, I have to believe there’s a few more companies under the radar working toward real home electronic integration… ummm… other than Microsoft’s XBox. What with recent developments in solar energy materials and rising interest among the consuming public to outfit their homes to make them more energy-independent, how can there not be something going on? If left up to me, I’d be over in Australia getting to know the teams participating in the 2005 World Solar Challenge. Power management is often cited as the critical component in a successful run of one of those cars. Maybe someone is connecting some dots and we’ll see “smart” appliances make a return. I certainly hope so.

{Image Copyright © Crestron Electronics, Inc.}

A Chainlink Fence Still Has Holes

Wells Fargo Stagecoach Island

I just came across an entry over on Clickable Culture that I fully expected to be reading… if not quite so soon. Read the news here. And I’ll just paste in the comment I made over there:

having come across the backdoor on the forums, i assumed LL was allowing residents to take a peek… or something (since the thread was rather long and still open). so i took a peek. and i mostly did so because while my curiousity level wasn’t too high initially, it has been recently piqued by search engine queries sending people looking for “Second+Life+Wells+Fargo+ Stagecoach+crack+password” to my blog.

so much for protected (cyber)spaces. ha.

Oh well, at least I got a few snapshots before the door got bolted closed. I suppose serious code jockeys looking for work might want to keep an eye on the Linden Lab employment page; especially those will backgrounds in security.

{Edit: it appears it’s not quite as bad as Clickable Culture lets on. From the referenced entry:

An obfuscated back door to Stagecoach Island was recently opened by a handful of Second Life residents who quickly found a number of bugs, exploits, and similar glitches–the most serious of which, perhaps, is the ability to transfer items between the Main Grid and Stagecoach Island.

Having read comments from those involved in the project, this appears to have been a kind of beta test – which explains the endorsement of the Lindens when this “back door” was brought to the community’s attention.

However, the beta has revealed some potential issues as reported by CC. But then that’s what a beta is for. That doesn’t mean my expectation for a cracked client won’t go unrealized. I hope it doesn’t happen, but the ease with which the client was recently hacked doesn’t fill me with confidence.}

{Image Copyright © 2005 C. Sven Johnson}

MirrorMask

MirrorMask wallpaper

I’ve been an admirer of Dave McKean’s work for quite a long time now. And it’s been a long time (15 years!) since I met him; back when few people knew of his work and the auditorium in which he gave his presentation was empty save for a few of us lucky enough to have an opportunity to sit down in the auditorium seats with him afterward and converse directly.

In the time since, I’ve continued to be impressed with his work. There was a method to his madness that escaped his contemporaries. Before texture and found object manipulation once again became a big deal (around the time the movie “Se7en” was released), McKean owned pretty much everyone out there. When graphics and illustration was vector-like, and Mac icon-influenced design was gagging everyone in the late 80’s, Dave McKean’s illustrations were a breath of fresh air. Compared to the rest, his illustrations were alive… unlike much of the sterile work so much in vogue. His work breached the limitations of the graphics/illustration discipline and spread beyond it, and I don’t doubt for a moment he had a significant impact on people like David Carson. Or Tim Burton.

A few years ago I recall seeing some of his short animations over on the ResFest site. Snips only. There was a Myst-like quality to them (although I suspect the influence began with McKean’s work). I never saw a completed film of his, unfortunately. But it appears I may now get a chance. MirrorMask is a new movie directed by Dave McKean and scripted by long-time collaborator Neil Gaiman. And it looks great. There are some short but good interviews with McKean here and Gaiman here. But mainly I highly recommend taking a look at the MirrorMask website and previewing the film. If it doesn’t get your creative influences going, see a doctor. Here’s a few screencaps to whet your appetite:
MirrorMask screencaptures

{Edit 29 Sep: Wired now has an interview with Dave McKean which you can read here}

{Images Copyright © 2005 The Jim Henson Company}