Virtual Goods Summit 2007 Roundup

Virtual World News has done an excellent job posting a record of the Virtual Goods Summit I mentioned earlier (reLink), and there’s plenty of documentation elsewhere. I’ve not read everything yet but wanted to at least make those people who stop in here – especially Industrial Designers – aware of the interesting and relevant topics being discussed.

Here’s a list of VWN’s posts as well as a few others that pop up with a quick look around. And if you’re an Industrial Designer unfamiliar with all this “virtual” talk, you might first want to check out an earlier post of mine on micropayments for virtual goods (reLink) that includes links to various articles on the topic, or an earlier entry that gets to the point pretty quickly and references the Kart Rider videogame mentioned during the summit (reLink).

{List after the fold}
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Progressing Toward Realistic Simulation {*Update*}

I recall reading some time ago that a team at Purdue University were involved in a project to simulate the September 11 attacks and was seeing an occasional blog headline regarding their effort. It’s been getting some increased attention again these past couple of weeks, but it was only yesterday that I bothered to watch the video people have been discussing. I guess my lack of interest had to do with my having seen plenty of simulations, so this wasn’t particularly intriguing to me.

That’s now changed.

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Proximity Reports

Virtual Worlds News relays word (Link) of some research conducted by Proximity Worldwide that’s worth discussing. Specifically, there are two parts reported by VWN that I want to mention (and because Proximity’s site is both slow to load and an interactive mess when it does, I’ll stick with what VWN was kind enough to relay); and then there’s a third somewhat separate response to their conclusions on which I wish to focus.

Identity Convergence

The first issue has to do with the multiple online persona that users create and how marketers should approach them. Continue reading