A Cultural Bias

For some time I’ve been wondering when Japan’s anime and India’s Bollywood offerings would break through in the West. Anime is certainly integrating itself into American culture – children’s cartoons, the comic book industry, toys galore. Even household products owe some debt of influence to the stylistic design so prevalent in anime since it is source material for so many designers.

With the recent wave of well-crafted anime movies – Ghost in the Shell 2, Steamboy, and Howl’s Moving Castle – I was expecting more of an impact in the U.S., but there just doesn’t appear to be a foothold in the mainstream for the genre. I have to believe there’s a stigma still attached to “kiddie media”; both by the powers-that-be who control distribution and by the masses who aren’t making it apparent how much they want it (if they really do). No matter that Maus, a comic book, is a serious work in it’s own right and has been recognized as such; including receiving a Pulitzer prize. No matter that movies like Batman, Superman, Spider Man, Men In Black, The Mask, Barb Wire, X-Men, Spawn, Hell Boy, Electra, Hulk, Daredevil, Sin City and the soon to be released Fantastic Four (to name a few) are all comic book properties and do huge business when taken off the paper and put on the big screen – in flesh and blood, that is. No matter that the rest of the world gobbles this stuff up as they do many things American. The sad truth is: as a general rule, some content – including foreign content – just isn’t really accepted. And I have to wonder if there isn’t some relationship to other things that aren’t catching on as quickly either (including some technological things).

What prompted this was an entry over on the Anime News Network that “Howl’s Moving Castle” made it’s North American Premiere in Hollywood last night. Now I don’t watch entertainment news nightly, but something tells me they didn’t cover it. And if an important and globally popular Bollywood movie – featuring Indian actors and locations – were to premiere, I suspect it too would get the cold shoulder. I consider this cause for concern. There’s nothing worse than showing up to work and not being able to talk about the cool new movie with everyone else. And when “work” is an increasingly global/virtual collaborative endeavor….

Bits About Bits

Thought I’d just post some links to some interesting and (semi-) related stories.

“Get Your Game Off” (Wired) – gaming and sex.

“Minority Report”-style interfaces (New Scientist) – interaction on steroids.

$1B by 2010 (Yahoo/Reuters) – games and advertising. And since Yahoo story links die quickly, here’s a quote:

Advertising within video games, a hot new field for marketers, will likely surge eightfold to more than $1 billion in the next five years as companies court consumers who have cut back on television viewing, according to industry estimates released on Thursday.

CASSIE=virtual Eve?

Someone over on CGTalk posted a link to a University of Buffalo news story about a “self-aware” computational agent being incorporated into virtual reality.

We started thinking, ‘What happens if you put a powerful artificial intelligence system — which is what Stu has developed — together with drama and stories?

Not sure why they’re focusing on an interactive “movie” version to be honest, since I don’t see any need to have a narrative structure of any kind. I can’t think of a better drama than real life.

There’s a couple of QT videos to watch as well. Might check out the second one – halfway through it starts to get interesting. I can imagine just programming a particular set of behaviors into an AI and letting it do it’s own thing. What could be more interesting than watching an AI develop (and perhaps multiply) in cyberspace?

RepRap v.2

{Note: 17 Feb, 2010 – for Boing Boing visitors who apparently read an entry today on 3D printing of ceramic material, it’s actually not a new development. In fact, Ceramics Monthly did a whole issue on the topic of 3D printing ceramics a year ago (Link).

Bowling Green researchers Sebastien Dion and John Balistreri were, to my knowledge, the first people to 3D print ceramic materials back in 2006 (Link); using a modified ZCorp printer, if I’m not mistaken. I think I posted something here about it – or maybe I just saved the link to my Del.icio.us account – but yesterday’s headline on Boing Boing, “3D printing comes to ceramics”, is very misleading. Bruce Sterling more accurately reports “A RepRap printing in clay” (Link), which is probably a first for that particular effort. Some one should tell Doctorow to post better headlines.}

{Note: 1 Sep, 2008 – for the Sterling readers surfing through from Instructables, you’re almost certainly going to find these of interest: latest news on house “printing” and a ZBrush forum thread showing/explaining someone’s custom jewelry operation (both by way of my Twitter account, where I now post quick news bits; this blog is now for deeper discussion on such topics.)}

{Note: Oct 24, 2006 – for all the Make: visitors, you might want to do a search here on “reprap“. There’s more going on that just this thing. Cheers.}

In memory of the original “RepRap” entry lost in the Spam War earlier, I present a small update. Vik Olliver has submitted images of his device pictured here.

gluegunfabber

From his Listserv entries:

I’ve constructed a prototype turntable from Meccano that automatically lowers itself up to 60mm, currently at 0.75mm per revolution though this can be changed. This is intended for use in experiments in continuously
extruding recycled HDPE…

Recent fabrications include a 18mm high 19mm diameter cylinder with 0.85mm walls, and a 13mm high 43mm diameter cylinder with 1.75mm walls. Each layer is 0.25mm thick. It’s fascinating to watch in the same way as a potter is, at work on their wheel.

Maybe we can get him to post a short video clip. Industrial designers as well as all glue gun user’s the world over would probably love it. Nice.

Inside the Fortress… and Outside

magickingdomSL

Wired is carrying an update of sorts on the problem of orphaned copyrighted work. If companies like IBM are tearing down the walls to let some light in to spur overall growth and opportunity, I have to wonder what’s going on inside the barricades at places like Disney (both the buildings and the mental erections). Speaking of which, I happened across an interesting place in the Second Life simulation: a vendor selling Disney items on the island of Erotica (no kidding). Now that puts an interesting spin on the label “Magic kingdom”.