Bite-Size Commerce

Just finished reading a couple pieces over on Trendwatching.com: the newsletter about “Minipreneurs” and an older piece called “Customer-Made“. I’d seen the site before and read this article then as well, but thought I’d give the site another look. For some of us there isn’t much new, but for others it might be fresh or perhaps pitch the idea such that it finally sinks in assuming you didn’t grok it earlier. So I figure it’s worth posting something.

I have to say one thing though: the blue highlighting of words which I guess they make up – apparently so they can later claim the made them up – is really irritating. I expect an in-page Flash ad to pop up with Trendwatching cheerleaders sporting smiles that artificially sparkle like on teevee commercials. That site definitely feels superficial to me, and I don’t see any of these developments as superficial.

Nike iD, Fab-On-Demand, and Videogames

Nike in NBA2K6

Well most everyone should have seen something like this coming as Nike is no stranger to either consumer-customizable product or videogame marketing. And now they’re doing what we can soon expect others to do: forming significant first links between the virtual and the real.

According to a recent press release, Nike is integrating it’s Nike iD program with the new basketball game, NBA 2K6, from Take 2 Interactive. From the Take 2/Nike press release:

Among the most compelling elements of the partnership is the integration of the Nike iD shoe customization feature within the game functionality. In 24/7, NBA 2K6’s Streetball Mode, players dribble across North America and compete in various streetball tournaments. As players advance through the mode, a new pair of Nike Basketball shoes is awarded to the user. Each shoe earned is then added to the player’s Nike Shoe Locker. The shoes are classified based on Nike’s Flight, Force and Uptempo categories and give the user enhanced performance when worn in the game. The player must choose the best performance characteristics, such as greater speed, to defeat the opponent. Once shoes are collected in the locker, gamers can use the exclusive 24/7 Nike iD customization feature to personalize their shoes. This feature mirrors the real-world customization capabilities accessible at the Nike iD web site.

Unfortunately, as noted in the quote, the current Nike iD-NBA 2K6 integration doesn’t allow for the game shoes to be automatically sent out for fabrication; it only “mirrors” the Nike iD customization site. That functionality might, however, be in the offering next year according to a story over on ClickZ news. From their report:

That may change next year, however, according to Nike spokesperson Trisha Burns. She told ClickZ News that next year’s edition may allow gamers to order personalized shoes using the game’s interface.

The article on ClickZ goes on to say,

Development on the product integration aspect of 2K6 has taken about six months, but the two partners worked out a way to get shoe models into the game as they become available on the market. Codes will be distributed throughout the basketball season, which will unlock new Nike shoes and products. The code and assets will exist in the game’s software at launch, but only become available at the appropriate time.

I’ll be looking forward to further news on this. I’m obviously interested in how they got the shoe models into the game. I’m going to take a guess that Nike made the models in Maya since I’m aware that it’s a not uncommon app for shoe design (edit: or Alias and then pulled the native .wire files over to Maya) . It also happens to be an excellent 3D program for game models. Furthermore (and this is the kicker), it has a built-in translation from NURBs to polygons – something that would facilitate the transfer of the designs. With any luck I’ll be able to confirm this beyond now noticing that 2KSports is hiring Maya modelers and Maya tool programmers. Now as to specifically how models are being updated on the client side is another question, and I suspect that will also be an interesting bit to learn.

Most people might not be aware that the Nike iD program is actually relatively long in tooth. If I’m not mistaken, it was originally launched in 2000 or so, but to little general fanfare. It was also more tentative – the site was nice (as one would expect from Nike) but not amazing; it wasn’t compelling. But to Nike’s credit, they understood the potential and had a much more impressive re-launch (of sorts) of the whole concept, which has been received with much greater fanfare than the original.

Within product design, there are plenty of examples of companies introducing products and services ahead of their time. Unfortunately, too often those failures cause companies to pull back permanently; “Once-bitten, Twice-shy” as the saying goes. I can think of a couple companies like that (one was bitten when they attempted to use a now common injection-molding process called Gas Assist; they subsequently avoided it and fell behind the competition). One has gone under and another is on the verge of bankruptcy. Perhaps someone needs to stencil that other saying on some foreheads: “Grow or Die”. This isn’t the time to be unreasonably tentative. Kudos to Nike.

{Image source: 2KSports}

{via Clickable Culture}

Much Ado About Ads

Well, a portion of the Second Life virtual community is up in arms over an article over on the GameDaily website. The article is about the move of real life advertising into games and virtual worlds. Here are some excerpts from it, including bits of an interview with Linden Lab Marketing VP, David Fleck:

“There is a place for anybody to participate,” said Fleck, “including big corporations.”

Currently, Second Life has a program developed by Wells Fargo called Stagecoach Island, which features Wells Fargo ATM machines that give out “Linden Dollars” that can be used to buy products in “Second Life.”

Fleck said he is currently in discussions with other brands about advertising in Second Life and is hopeful that additional deals could be reached by year’s end. He mentioned he would even be open to the idea of using avatars as advertisements.

Of course this has some people screaming bloody murder. Apparently everything changes when the virtual Nike stuff residents covet for their avatars goes from being the product of illegal trademark violations to legitimate content blessed by the brand owner.

Millions of Indie Dozens

BusinessWeek is reporting news of a new independent videogame publisher on the block, Manifesto Games. From the BW article:

According to the press release, Manifesto will employ a digital distribution method to sell its games. The site will offer gamers a place where they “can find ‘the best of the rest,’ the games that the retail channel doesn’t think worth carrying.”

I need to check out the indy game dev boards to see how they’re responding to this “Long Tail” news. Distribution is one topic that seems to come up repeatedly on those forums, so this will doubtlessly make some waves in those ponds. And who knows, we may even see someone take an open-source Quake engine, and sell what would have once been a total conversion. Cool. And can indy game content be far behind?

Into the Light

Crestron touch panel

I caught a short piece over on Appliance Magazine titled “Product Review – Smart Appliances“. For anyone who remembers the media circus when “smart” net-connected appliances were being introduced a few years back (most notably all those cool “Thalia” concept models), you probably understand why my interest was piqued – the hype died so fast I’m not wondering where they packed off their tents and moved to, I’m wondering if the big top caught on fire and burned to the ground. As this 2001 article over on Forbes puts it, “In the decade and a half since, the path to the kitchen of the future has become cluttered with train wrecks.” So much for that I guess.

Meanwhile, in the background it appears there’s still stirrings of life. Not only is the above product by Crestron Electronics interesting in its own right (if kinda ugly), it’s part of a range of offerings by this privately-held company. From Yahoo’s background info webpage:

Crestron Electronics makes systems and software that provide computerized control of audio and video systems. Its products can also control a variety of other items, such as blinds, lighting, and security systems.

A very quick look at the competitive landscape isn’t showing much. One of their competitors, Simtrol, even appears to be tanking in the market based on the stock chart. I don’t get it. When the world is abuzz about mesh networking, why hasn’t home connectivity come back in vogue? After all, “smart” appliances are more than ovens you can turn on from the office PC (or operate remotely via a virtual world interface); they’re also about intelligent use and energy conservation. Given recent events and concerns about energy availability, I have to believe there’s a few more companies under the radar working toward real home electronic integration… ummm… other than Microsoft’s XBox. What with recent developments in solar energy materials and rising interest among the consuming public to outfit their homes to make them more energy-independent, how can there not be something going on? If left up to me, I’d be over in Australia getting to know the teams participating in the 2005 World Solar Challenge. Power management is often cited as the critical component in a successful run of one of those cars. Maybe someone is connecting some dots and we’ll see “smart” appliances make a return. I certainly hope so.

{Image Copyright © Crestron Electronics, Inc.}