I’ve been spending a bit of time in Second Life. Having bought my virtual land, I’ve learned the modeling tools and built a virtual office (cleaner than my RL office, sad to say).
And if you want to read a real blog entry (and I’m getting tired of typing tbh; in-world “chatting” is killing my fingertips – getting hoarse, so to speak), feel free to drop in on the Core77 Software & Technology blog where I post related (and often overlapping) entries. If you read my previous entry here called “The Anti-Sony“, today’s entry on Core is essentially a continuation. The dance is the same, just different partners (didn’t some character in STNG say that?)
Speaking as a landowner in Csven’s SL neighborhood, and a harsh, steely-eyed critic of digital architecture, his place rocks. :-) A 3D design natural.
Thanks, Jerry. But can a person making a living as a virtual architect? I’m still coming to grips with all the mundane issues I never expected; none of what’s hinted at in literature I’ve read (even Stephenson doesn’t get it right) or in movies I’ve seen. Interactivity in a simulation is surprisingly similar to the real world. Never would have imagined.