CPL Chooses Quake IV

For most people this announcement by the Cyberathlete Professional League (via Blue’s News) probably doesn’t mean much; however it’s caught my interest for personal reasons. One of those reasons is that I’m watching for opportunities to enter Microsoft’s XBox360 virtual market. Yesterday I watched some online game videos, one of which was a collection of game footage from the titles that would be available for the new console; Quake IV was included. The second reason is that I have experience with the Quake games and feel comfortable working on content for them, so it’s a little less daunting. And the third reason is that I already have an item I’d like to upgrade (it was originally designed for Quake 3) and test the waters with.

Consequently, this news means that there’s a good chance whatever content I develop for Quake IV will get some attention… even if only minimal. And what better way to have content shown than in the hands of a professional “cyberathlete”. Now that I think about it, maybe if Mark Cuban carries a tournament in one of his digital theaters, I’ll get to see something I’ve done on the big screen. Interesting thought. Almost as cool as having a real object made from the CAD model I’ll use for the normalmap.

Future Blog

I’ve been asked to give some indication of what’s in store for this blog and whether it will be continued. The short answer is “Yes”. However, the next incarnation will be at a different URL… though still within the rebang.com domain.

Further, because blogspam is such a bandwidth ripper and because I’d rather leave this ad-free, comments and trackbacks will likely not be permitted. I’m instead looking at other options for discussion and hope to have some way to facilitate it. Trackbacks will likely not be opened as it’s simply too ripe for abuse. Perhaps if I wanted to dedicate more time to deleting the spam and/or keeping up with extensions to control it, but I don’t; it might be of interest to those of you who visit this site that after all this time I still have zombie PC’s pinging to try to post their worthless messages on outdated entries. That’s the net.

Also, while I’d like to have my new website up and running by 1 Oct, the truth is that what I’m doing goes well beyond just a blog. This incarnation of the weblog was really an overly-successful test… never intended to be permanent. If you recall my focus, then you might get some hint of where I’ll be taking this website. Unfortunately that means stretching out into a lot of seemingly unrelated areas. I hope that when I’m done you’ll appreciate what can only be a modest effort.

Sony Exchange Live

Here we go. The floodgates to the virtual market have just opened as Terra Nova informs readers that Sony’s virtual goods exchange service has commenced operations. Read the news, view some screenshots, and keep track of the comments here.

Additionally, I have to admit that after having spent the better part of a year recently on an indy game project which fell apart primarily due to lack of a worthwhile marketing plan, I realized that content was increasingly becoming the real prize. Consequently I’m glad I went back to content creation (I do still enjoy coding, but would like to make time for porting and building upon my old aerospace analysis work… someday). I think the recent turn of events bodes well for those of us making real-world quality models.

Over the past three of four years of hanging out on indy game forums and seeing so many projects wither on the vine due to lack of compelling content (and the free stuff online just doesn’t cut it), it’s hard to not reach the conclusion that a virtual market has some potentially nice ripple effects. I’m looking for one ripple in particular. If it makes waves, I think alot of people will be pretty happy.

WorldChanging 3000

In the event you’re visiting this site and not regularly stopping over on the WorldChanging.com site (a highly recommended visit), the good folks at WC asked me to contribute an entry. I did and you can read it here. Obviously, as soon as I set up the dropbox, I’ll be taking donations to send me to writing class. Hopefully the message gets out in spite of my limitations.

[Edit from the future: As the WorldChanging site is now long gone and I have no idea what I wrote for them, here’s a link to something I suspect is related: “Making the Virtual Real”]

Virtual Careers and “Cyber-Accesorising”

Within the gaming community the concept of a well-known competitive game player cutting deals with sponsors isn’t new. Organizations like the Cyberathlete Professional League and names like Kornelia (the “Queen of Quake”) are already well-embedded in how many of us think of the videogame industry – it’s not just for teenagers anymore (which statistical research has already confirmed). So when BusinessWeek online starts off an article talking about how some videogame player is raking in the dough, the question running through my mind isn’t “What’s the big deal?”, it’s “When will it cease being a big deal?”

To their credit, BusinessWeek doesn’t dwell on that morsel, which to me means the word is finally getting out. That then gets us to the meat of the story: “cyber-accesorising”[sic]. From BusinessWeek’s article:

Kart Rider’s online store offers more than 100 digital items such as special $1 paint jobs and tools like 40¢ balloons that can protect a player’s car by lifting it above the track when an opponent launches a missile (90¢). The most expensive car will set you back $9.80 (it handles a bit better than one costing $1.50).

“Most of my classmates play Kart Rider, and I want to look cool in the game,” says 9-year-old Park Kun Hee, who recently bought an avatar costing $2.50, a car for $3.50, goggles for $2.50 (to see through smoke thrown off by opponents), and more. His father cut him off after he spent $150 on the digital stuff.

In case anyone isn’t following this, we’re talking volume; the very thing that made Wal*Mart the world’s 800-lb retail gorilla. So while BusinessWeek might be reporting on a company doing this today, it’d be really simple for an individual to do it in the very near future (and some already are) – especially with Sony and Microsoft building the virtual stores. Considering the volumes, I’m predicting we’ll be reading about some instant millionaire soon. Very soon.

(Does anyone remember the stories about kids running up phone bills when phone sex hit the scene? And the more recent stories about kids running up cell phone bills? Get ready for the news stories.)