My First Prediction… and Maybe My Last

{May 14, 2007: For all the reddit visitors, this post is almost exactly two years old, so it’s a bit dated imo. I’m not entirely sure MS is on track, though they may be based on this Where 2.0 event scheduled for the end of this month (Link), or this one at the same conference (Link).}

I wrote the following prediction some weeks back and then bit my lip; didn’t want to look too “out there”. But having just read a news item over on PCWorld.com, Gates Unveils MSN Virtual Earth, I’m ready to own up to it since this marks the first in what I expect to be a series of moves. So here it is:

Prediction: Microsoft is building a virtual 3D world.

And I’m talking virtual world [actually a virtual “mirror” world] as in Snow Crash’s “Metaverse”. I’m making this prediction based on not just recent news, but on some very old things. Here’s the basic breakdown:

– MS purchases Groove (two days ago), software designed for virtual collaboration; good for real world product development, but possibly better for virtual world development [or even better, transreality development]
– MS announces Xbox 2 specs to include “Marketplace” and “Micro-payments”
– Xbox picks Unreal engine 3 as primary engine platform, by far the most realistic 3D on the RT block.
– Meqon unveils radically advanced physics module, also to be compatible with Xbox
– Rumors that MS is pulling out of MSNBC; MS learned the big media ropes and it’s now time to move on perhaps.
– Allegorithmic’s “procedural textures” – infinitely subdivided, efficient, and perfect for games and virtual worlds
– Valve’s creation of the STEAM distribution system, paving the way for online content delivery as well as upstream content creation/distribution/sales
– The emergence of “virtual economies” and studies of their real value
– Longstanding MS goal to be not just a software company, but a major media player
– MS’s ongoing purchases of high-quality game development houses such as Bungie, Ensemble, etc
– MS’s initial involvement with VRML, and then it’s move out and into gaming where the real advances were being made without the concessions and compromises of a consortium
– MS’s positioning of the Xbox as a home media device instead of a game console*
– MS’s attempt to kickstart content development in the mid-90’s by purchasing ultra-pricey SoftImage3D, porting it from the Unix OS to Windows NT, slashing retail prices, and then inexplicably selling it off – leading to a freefall in 3D software pricing
– MS’s seemingly odd practice of hiring artists and content creators (including people studying esoteric musical instruments and such as reported – I believe – in the Seattle press) since the early 1990’s

Note the * item. Seems we got alot of that message from MS during E3. And I’d now add to this list the following:

– the announcement of Will Wright’s Spore (posts here and here) videogame which uses both parametrics and procedurals to allow unprecedented consumer creative potential (it may someday mark the turning point in the deployment and eventual mass acceptance of virtual worlds, imo).
– Sony’s policy shift regarding virtual commerce and the announcement of their new Sony Exchange virtual marketplace (posted originally here).

I already said we should expect a run-up in MS stock here when they were trading $24.19 (March 29) and I see they’re now up to $25.82 barely 7 weeks later. Effectively meaningless, but not bad.

Hype Can Be a Bad Thing

Via the MIT AdLab, Forbes is carrying their own article about advertising in online gaming. From the article:

Lost in the talk this week of the new videogames from Microsoft, Sony and Nintendo is that these consoles will provide an ideal platform for advertisers.

Realism is key to many games, and real life is a place where ads and commercial products crop up all the time.

I wonder if that demographic they keep citing and which by now some of us probably have memorized (“18 to 34 year old males with disposable incomes who are increasingly less likely to watch TV”) puts off some corporations – especially those who are neither in the electronics industry nor aware of the particular advantages available to them in this new arena. More importantly, when are they going to start asking where the women are? It’s not like there are no females in games or virtual worlds. I mean, one look at the crap on TV and they can’t believe women are sitting there watching that stuff.

Billions and Billions…

… of dollars.

From this Yahoo/AP press release:

Game publishers have to recognize that there are millions, if not billions, of dollars in advertising money coming their way in the next few years,” said Justin Townsend, chief executive of IGA Partners Europe, an agency that places in-game ads for clients.

Until very recently, advertisers weren’t rushing to place products in video games. They spent only $34 million in 2004 on in-game ads – a far cry from the billions spent on television advertising.

But that amount is expected to explode to $562 million by 2009, according to The Yankee Group research firm. Including “advergames” – games built solely to promote a product – game advertising will approach $1 billion by the end of the decade, the firm predicts.

which is essentially the same thing written in today’s Wired online article. Maybe it’s not “Want a Coke With That Railgun?”. Maybe instead it’s “You Need a Coke to Power That Railgun”.

Both stories via Blue’s News.

Spore Creation Just Another Procedure

Spore screenshot

Last night I caught a blurb over on Blue’s News that the website for Will Wright’s Spore is now up and running (and kinda cute). Above is one of the cool screenshots from the game… and there’s another one on a previous entry of mine here.

Today Wired online has an interview with the Creator himself in which he even mentions Eames’ Powers of Ten. From the interview:

User-created content has two extraordinary benefits. No. 1 is that when somebody makes a piece of content, they are so much more emotionally attached to it. It doesn’t even matter if it’s good or bad. If they made it, it’s really cool, and they’re totally interested in what happens to it. No. 2, players love trading and sharing and spreading this stuff around and having it come to them, and building up their worlds.

This may be the future of online content. Did he say “parametrically”?

Advertising and Videogame Spectators

Simply put: advertisers are already planning to target their ads at videogame tournament spectators. From Yahoo News/Reuters:

Peter Moore, the Microsoft vice president in charge of advertising for the Xbox business, described a scenario where a virtual race hosted by a corporate sponsor, with thousands of gamers competing for a grand prize while their buddies and competitors watch online.

Read all about it here.