Sin City

As a longtime Frank Miller fan, I’ve been following the film adaption of his Sin City comic series with interest, and today Wired has a nice write up on it including some behind-the-scenes details involving everything from white blood f/x to blue-blood film clubs (in this case, the DGA).

The soon-to-be-released film is interesting on multiple levels:

– aesthetics could have a wide-ranging impact in multiple disciplines (similarly to how Miller’s Dark Knight Returns comics obviously influenced Tim Burton’s design of the early Batman movies… which themselves influenced IDers and real products in other ways).

– the digital technology Rodriguez is using not only solves artistic issues in bringing this difficult piece to the big screen, it’s at the core of what scares the entrenched studios so badly: losing control.

– the business dealings surrounding how the movie is being made and financed (typically anti-establishment Rodriguez) is indicative of perhaps a larger trend: artists wresting control of their creations from corporate handlers (who seem to think, as has been documented in Terry Gilliam’s battle over “Brazil”, they can improve upon a work by making their own inexperienced and unqualified edits and modifications).

Sin City, the movie, could mark a significant milestone for content creators of all types. For a peek at the trailer, you can find it here.

“Bits are bits”…. and 3D data is 3D data

For anyone who has browsed my Links there are a few that seem irrelevant to the focus of this blog (design/rapid prototyping/vr). One of those is Mark Cuban’s “blogmaverick”. For those who aren’t aware, Cuban is one of those crazy success stories; a guy from humble beginnings with the smarts (and balls) to have made a ton of money. Most of the time it seems he blogs about basketball, and as the owner of an NBA franchise that’s understandable. But sometimes he posts some very relevant insights. This one, is such a entry (you just have to get past all the not-so-subtle marketing inside it). Good reading.

The Virtual Office

I’ve been spending a bit of time in Second Life. Having bought my virtual land, I’ve learned the modeling tools and built a virtual office (cleaner than my RL office, sad to say).

SL Office 01
SL Office 02
SL Office 03

And if you want to read a real blog entry (and I’m getting tired of typing tbh; in-world “chatting” is killing my fingertips – getting hoarse, so to speak), feel free to drop in on the Core77 Software & Technology blog where I post related (and often overlapping) entries. If you read my previous entry here called “The Anti-Sony“, today’s entry on Core is essentially a continuation. The dance is the same, just different partners (didn’t some character in STNG say that?)

Going Virtual


Sooner or later this was going to happen: I’m now the proud owner of virtual beachfront property (probably as close as I’ll ever get to owning real waterfront turf). I’ve sent emails out which include a snapshot similar to the above, and now need to begin terraforming I suppose… well, after I figure out what I intend to build.

This certainly doesn’t look anything like the images of cyberspace I imagined while reading Gibson’s short stories (collected in the excellent “Burning Chrome“) or how Robert Longo depicted one of those shorts in the movie “Johnny Mnemonic“. I’ll admit I wonder why that is. There’s an easy answer: we just aren’t prepared for 3D spatial orientations that challenge years of experience about what we understand as “reality”. And then there might be another, simpler explanation altogether: we like sand and sun. Even if it’s virtual.

And Even More FabLab Stuff….

The Economist has posted an article from their print edition reminding everyone that Dr. Gershenfeld has been using RP technology to assist those in need for years. I’ll admit having temporarily forgotten. It’s truly a shame that $20k is too much for some developing countries to afford; probably preventing the more widespread use of his collection of devices. I guess that depressing part of the story helped me forget. Isn’t that roughly the cost of a single Smart bomb?