Second Life + Wells Fargo

Wells Fargo Island

I’d read about this previously on the Second Life forums – Wells Fargo has set up a virtual training ground to teach young adults about money and finance and such. From an announcement made by Second Life CEO/Founder Philip Rosedale (aka Philip Linden):

Today (Wednesday, September 14), Wells Fargo is announcing the launch of Stagecoach Island – an immersive experience set in Second Life that teaches young adults how to handle their finances in an entertaining way.

The islands are private islands and new users log directly into those islands – a feature that other island owners in SL have been using as well.

Through the grapevine I’ve also heard of some companies looking to make the move onto the “main grid”. I’ll admit I was hoping to give some smallish manufacturer a chance to get some invaluable PR, but I’m guessing some big player is going to now take the spotlight. A shame.

{Image source: Eggy Lippmann}

Future Blog

I’ve been asked to give some indication of what’s in store for this blog and whether it will be continued. The short answer is “Yes”. However, the next incarnation will be at a different URL… though still within the rebang.com domain.

Further, because blogspam is such a bandwidth ripper and because I’d rather leave this ad-free, comments and trackbacks will likely not be permitted. I’m instead looking at other options for discussion and hope to have some way to facilitate it. Trackbacks will likely not be opened as it’s simply too ripe for abuse. Perhaps if I wanted to dedicate more time to deleting the spam and/or keeping up with extensions to control it, but I don’t; it might be of interest to those of you who visit this site that after all this time I still have zombie PC’s pinging to try to post their worthless messages on outdated entries. That’s the net.

Also, while I’d like to have my new website up and running by 1 Oct, the truth is that what I’m doing goes well beyond just a blog. This incarnation of the weblog was really an overly-successful test… never intended to be permanent. If you recall my focus, then you might get some hint of where I’ll be taking this website. Unfortunately that means stretching out into a lot of seemingly unrelated areas. I hope that when I’m done you’ll appreciate what can only be a modest effort.

Personalized Marketing aka CRM

Adage (free registration) has a revealing article online that’s tied to virtual spaces (even though it may not seem like it is). It’s called “In Search of Marketing’s Future“. You can guess some of what that future is if I’m talking about it. From the article:

The event {Outlook 2005}, which came one year after McDonald’s CMO Larry Light declared the death of mass marketing, made clear that there is life after that death — namely in the form of hyper-targeted one-to-one marketing strategies that use a variety of technologies.

That sounds sufficiently innocent; almost friendly even. As do a couple other quotables. But here’s the a piece of the article that caught my attention:

“We built this huge umbrella. We looked strongly and deeply at the internet,” Mr. Weedfald said. “The internet has very little value unless you understand the back end of something called CRM. It’s about tracking, converting and retaining customers 24 hours a day, utilizing the power of wireless and the internet.”

Is now a good time to talk about the “tracking” and spying tools that are already employed in virtual worlds? These comments sure make it sound like Big Brother has siblings. Should that be “restraining”?

Long Tail 3D Mental Images

Long Tail Toroid Evolution in Second Life Simulation

I’ve been toying with Chris Anderson’s Long Tail ideas for a few months now; turning them over in my head and trying to resolve some perceived discontinuities: “cult” items, functions of Time, aso. All this in order to arrive at a more complete unified theory, I guess. I’ve even used Second Life as a way to help visualize and discuss these ideas (see above image). Last night I finally grabbed some time to model and render my latest 3D models which I collectively call the “ecoToroid” (I went 3D after seeing those “signal to noise” graphs; and especially that “Sales vs Stuff” image).

As I commented on The Long Tail blog, I’m guilty of not giving this the attention it probably deserves; especially in trying to figure out what this thing looks like in a historical context – I’ve already modified my 3D models once and I could see where they could use more thought and further modification (maybe even reverting back to something more like what I had originally). Perhaps later when I have more time. Anyway, instead of trying to explain what I’m thinking, I’m just going to post a couple of images and see what happens. Maybe these will spark ideas in someone else’s mind. Maybe not. But I figure it’s better than letting these things sit on my hard drive.

The Long Tail Curve as a Partial Section of a Time Dependent Function - Obscurity vs Distribution

Three Long Tale Sections at Distinct Points in Time

I also thought I would open up the comments on this entry. Typically I don’t allow for comments simply because the spam I get is too much bother to deal with on a blog as obscure as this one. There’s also the fact that I need to mod the code so the comment block width works on all browsers; right now you can type well outside the boundary in IE I think – sorry about that. If you want to leave a comment, I’d suggest typing it in a text editor and doing a cut ‘n paste. Hopefully in the near future I’ll fix this page so it’s a little nicer. Til then….

(edit: O-kay. Seems as if opening up one post to comments opens up the others, even though their commenting has been closed. Must be in the WordPress code but I just don’t have time to find out. Having just mass deleted about 500 spam comments, looks like it’s time to close the door for a bit. Oh well.)

(images Copyright © C. Sven Johnson)

Second Life Marketing Rope-a-dope

I spent too much time writing up and posting on the Second Life forum a lengthy follow-up to a question I posed at yesterday’s Second Life “Town Hall Meeting”. It’s way too long to post in its entirety, so I’ll attempt to condense it and post the “summaries” I included.

My original question and the response:

Csven Concord: What guidelines does LL currently have in place regarding the marketing and advertising of RL products in SL, and any measures (if any) to limit the impact of RL advertising on SL’s newly emerging internal markets?
David Linden: People can advertise in SL with prior approval. That’s something that Robin manages.
David Linden: Currently we are not actively pursuing external advertising.
David Linden: next

Not really the answer I was hoping to receive. So here are the first two “summary” requests that have to do with the Linden Lab requirement to submit for approval any inworld advertising of a real life product or service:

A) Could Linden Labs please promulgate the Guidelines for submitting and gaining authorization to advertise inside the Second Life simulation?

B) Could Linden Labs please maintain a listing of RL brands which have been given authorization to advertise inside the Second Life simulation?

The disconnect in all this is that there are already many branded products in the Second Life simulation. Which are authorized and which aren’t? I suspect many of them are unauthorized advertisements as well as being illegal violations of copyright and trademark. But Linden Labs is careful in their Terms of Service to avoid responsibility for user content; they don’t “police”. And their position is both practical and understandable. It also creates an interesting Catch-22 situation for them: how can they filter content but also claim lack of control over content?

More importantly to me, it also creates a problem for Second Life’s inworld content creators. They’re competing in a virtual market increasingly filled with real world brand names. That makes selling original product all the more difficult. And what is their recourse? Well, as far as I can see, they have no officially documented means to address this issue. To file a complaint of copyright infringement to discourage this unfair practice, the complaintant is required by the Terms of Service to include what appears to be a legally-binding statement that not only is the information provided correct (the alleged intellectual property violation) but that the complaintant is the copyright owner or agent of the violated intellectual property. That’s pretty nonsensical to me. The practical result is that content creators are negatively impacted by these rules, and incentives for creating content under these conditions are also negatively affected. Why bother creating a new brand of virtual product when anyone can rip a logo from some real life corporation and plaster it all over their versions of a virtual product and get all that free brand equity… and not have to be overly concerned with the objections of legitimate inworld brands. In a funny way, this reminds me of leather jackets I’ve seen in third world countries – with, for example, “Fruit of the Loom” labels stitched inside (if only they’d known for which products those labels were intended).

So, the summary for that problem was simply:

C) Could Linden Labs please explain this apparent conflict of interest between the handling of content and the acknowledged need to support content creation inside the Second Life simulation?

This is either going to be really interesting or it’s going to be really ignored. I personally see a simple way to deal with this: allow anyone to report intellectual property violations. Of course that would require Linden Labs to be more vigilant in their efforts to filter content. And with the potential to get hit with a liability uppercut, I suspect not getting pinned in a corner is a strategy. Let’s see how long that lasts.